Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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Constants.h
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1#pragma once
2
3namespace Constants {
4 constexpr double G_SCALED = 6.6743; // Scaled gravitational constant for better numerical stability in simulations
5 constexpr double G = 6.67430e-11; // Gravitational constant
6 constexpr double STEFAN_BOLTZMANN = 5.670374419e-8; // W/(m^2*K^4)
7 constexpr float THETA_SQ = 0.5f; // Barnes-Hut threshold (squared)
8 constexpr float SOFTENING_SQ = 0.01f; // Softening factor (squared)
9 constexpr float STANDARD_GRAVITY = 9.81f; // EARTH gravity
10}
constexpr double G_SCALED
Definition Constants.h:4
constexpr float THETA_SQ
Definition Constants.h:7
constexpr float STANDARD_GRAVITY
Definition Constants.h:9
constexpr float SOFTENING_SQ
Definition Constants.h:8
constexpr double G
Definition Constants.h:5
constexpr double STEFAN_BOLTZMANN
Definition Constants.h:6