#include <QObject>
#include <memory>
#include <unordered_map>
#include "ResourceManager.h"
#include "graphics/core/Scene.h"
#include "graphics/core/SceneObjectOptions.h"
#include "ui/OpenGLWindow.h"
#include "physics/PhysicsSystem.h"
Go to the source code of this file.
◆ SimulationStopCondition
| struct SimulationStopCondition |
Definition at line 23 of file SceneManager.h.
| Data Fields |
|
int |
op = 0 |
|
|
int |
property = 0 |
|
|
int |
subjectID = -1 |
|
|
int |
targetID = -1 |
|
|
vec3 |
targetPos = glm::vec3(0.0f) |
|
|
float |
value = 0.0f |
|
◆ Primitive