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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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#include <ComputeShader.h>
Public Member Functions | |
| ComputeShader (const std::string &computePath, QOpenGLFunctions_4_5_Core *glFuncs) | |
| ~ComputeShader () | |
| void | use () const |
| void | setBool (const std::string &name, bool value) const |
| void | setInt (const std::string &name, int value) const |
| void | setFloat (const std::string &name, float value) const |
| void | setMat4 (const std::string &name, const glm::mat4 &mat) const |
| void | setVec3 (const std::string &name, const glm::vec3 &vec) const |
| unsigned int | createSSBO (const void *data, unsigned int size, unsigned int bindingPoint) |
| template<typename T > | |
| std::vector< T > | readSSBO (unsigned int bufferID, size_t count) const |
| void | dispatch (unsigned int groupsX, unsigned int groupsY=1, unsigned int groupsZ=1) const |
| unsigned int | id () const |
Definition at line 7 of file ComputeShader.h.
| ComputeShader::ComputeShader | ( | const std::string & | computePath, |
| QOpenGLFunctions_4_5_Core * | glFuncs | ||
| ) |
Definition at line 5 of file ComputeShader.cpp.
| ComputeShader::~ComputeShader | ( | ) |
Definition at line 18 of file ComputeShader.cpp.
| unsigned int ComputeShader::createSSBO | ( | const void * | data, |
| unsigned int | size, | ||
| unsigned int | bindingPoint | ||
| ) |
Definition at line 57 of file ComputeShader.cpp.
| void ComputeShader::dispatch | ( | unsigned int | groupsX, |
| unsigned int | groupsY = 1, |
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| unsigned int | groupsZ = 1 |
||
| ) | const |
Definition at line 67 of file ComputeShader.cpp.
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inline |
Definition at line 39 of file ComputeShader.h.
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inline |
Definition at line 22 of file ComputeShader.h.
| void ComputeShader::setBool | ( | const std::string & | name, |
| bool | value | ||
| ) | const |
Definition at line 72 of file ComputeShader.cpp.
| void ComputeShader::setFloat | ( | const std::string & | name, |
| float | value | ||
| ) | const |
Definition at line 80 of file ComputeShader.cpp.
| void ComputeShader::setInt | ( | const std::string & | name, |
| int | value | ||
| ) | const |
Definition at line 76 of file ComputeShader.cpp.
| void ComputeShader::setMat4 | ( | const std::string & | name, |
| const glm::mat4 & | mat | ||
| ) | const |
Definition at line 84 of file ComputeShader.cpp.
| void ComputeShader::setVec3 | ( | const std::string & | name, |
| const glm::vec3 & | vec | ||
| ) | const |
Definition at line 88 of file ComputeShader.cpp.
| void ComputeShader::use | ( | ) | const |
Definition at line 25 of file ComputeShader.cpp.