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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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#include <UniformBuffer.h>
Public Member Functions | |
| UniformBuffer (unsigned int size, unsigned int bindingPoint, QOpenGLFunctions_4_5_Core *glFuncs) | |
| ~UniformBuffer () | |
| void | bind () const |
| void | updateData (const void *data, unsigned int size, unsigned int offset=0) |
Definition at line 4 of file UniformBuffer.h.
| UniformBuffer::UniformBuffer | ( | unsigned int | size, |
| unsigned int | bindingPoint, | ||
| QOpenGLFunctions_4_5_Core * | glFuncs | ||
| ) |
Definition at line 5 of file UniformBuffer.cpp.
| UniformBuffer::~UniformBuffer | ( | ) |
Definition at line 15 of file UniformBuffer.cpp.
| void UniformBuffer::bind | ( | ) | const |
Definition at line 19 of file UniformBuffer.cpp.
| void UniformBuffer::updateData | ( | const void * | data, |
| unsigned int | size, | ||
| unsigned int | offset = 0 |
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| ) |