Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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UniformBuffer Class Reference

#include <UniformBuffer.h>

Public Member Functions

 UniformBuffer (unsigned int size, unsigned int bindingPoint, QOpenGLFunctions_4_5_Core *glFuncs)
 
 ~UniformBuffer ()
 
void bind () const
 
void updateData (const void *data, unsigned int size, unsigned int offset=0)
 

Detailed Description

Definition at line 4 of file UniformBuffer.h.

Constructor & Destructor Documentation

◆ UniformBuffer()

UniformBuffer::UniformBuffer ( unsigned int  size,
unsigned int  bindingPoint,
QOpenGLFunctions_4_5_Core *  glFuncs 
)

Definition at line 5 of file UniformBuffer.cpp.

◆ ~UniformBuffer()

UniformBuffer::~UniformBuffer ( )

Definition at line 15 of file UniformBuffer.cpp.

Member Function Documentation

◆ bind()

void UniformBuffer::bind ( ) const

Definition at line 19 of file UniformBuffer.cpp.

◆ updateData()

void UniformBuffer::updateData ( const void *  data,
unsigned int  size,
unsigned int  offset = 0 
)

Definition at line 23 of file UniformBuffer.cpp.

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The documentation for this class was generated from the following files: