Physics Simulation & Visualization Tool
0.1
A C++ physics simulation engine with real-time 3D visualization
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DebugSettings.h
Go to the documentation of this file.
1
#pragma once
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#include "
ISettingsGroup.h
"
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struct
DebugSettings
:
public
ISettingsGroup
{
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bool
showAllPathTrails
=
true
;
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float
pathTrailTime
= 2.0f;
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bool
showForces
=
true
;
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bool
showColliders
=
true
;
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bool
showObjectLabels
=
true
;
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void
load
(QSettings& settings)
override
;
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void
save
(QSettings& settings)
const override
;
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};
ISettingsGroup.h
ISettingsGroup
Definition
ISettingsGroup.h:4
DebugSettings
Definition
DebugSettings.h:4
DebugSettings::showColliders
bool showColliders
Definition
DebugSettings.h:8
DebugSettings::showAllPathTrails
bool showAllPathTrails
Definition
DebugSettings.h:5
DebugSettings::save
void save(QSettings &settings) const override
Definition
DebugSettings.cpp:22
DebugSettings::showObjectLabels
bool showObjectLabels
Definition
DebugSettings.h:9
DebugSettings::load
void load(QSettings &settings) override
Definition
DebugSettings.cpp:12
DebugSettings::pathTrailTime
float pathTrailTime
Definition
DebugSettings.h:6
DebugSettings::showForces
bool showForces
Definition
DebugSettings.h:7
src
ui
settings
DebugSettings.h
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