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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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#include <QOpenGLFunctions_4_5_Core>#include <vector>#include <glm/glm.hpp>#include <physics/bounding/AABB.h>#include "graphics/core/InstanceData.h"Go to the source code of this file.
Data Structures | |
| struct | Vertex |
| Vertex data for a single vertex in a mesh. More... | |
| struct | std::hash< Vertex > |
| class | Mesh |
| GPU mesh representation with support for instanced rendering. More... | |
Namespaces | |
| namespace | std |
| Hash specialization for Vertex to enable use in unordered containers. | |