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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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#include <glm/glm.hpp>#include <variant>#include <functional>#include "physics/bounding/BoxCollider.h"Go to the source code of this file.
Data Structures | |
| struct | ObjectOptions |
| struct | PointMassOptions |
| struct | RigidBodyOptions |
Typedefs | |
| using | CreationOptions = std::variant< ObjectOptions, PointMassOptions, RigidBodyOptions > |
| struct ObjectOptions |
Definition at line 10 of file SceneObjectOptions.h.
| Data Fields | ||
|---|---|---|
| vec3 | position {0.0f} | |
| vec3 | rotation {0.0f} | |
| vec3 | scale {1.0f} | |
| using CreationOptions = std::variant<ObjectOptions, PointMassOptions, RigidBodyOptions> |
Definition at line 53 of file SceneObjectOptions.h.