Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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SceneObjectOptions.h File Reference
#include <glm/glm.hpp>
#include <variant>
#include <functional>
#include "physics/bounding/BoxCollider.h"
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Data Structures

struct  ObjectOptions
 
struct  PointMassOptions
 
struct  RigidBodyOptions
 

Typedefs

using CreationOptions = std::variant< ObjectOptions, PointMassOptions, RigidBodyOptions >
 

Data Structure Documentation

◆ ObjectOptions

struct ObjectOptions

Definition at line 10 of file SceneObjectOptions.h.

Data Fields
vec3 position {0.0f}
vec3 rotation {0.0f}
vec3 scale {1.0f}

Typedef Documentation

◆ CreationOptions

Definition at line 53 of file SceneObjectOptions.h.