#include <ResourceManager.h>
Definition at line 7 of file ResourceManager.h.
◆ getMesh()
| Mesh * ResourceManager::getMesh |
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const std::string & |
name | ) |
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◆ getShader()
| Shader * ResourceManager::getShader |
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const std::string & |
name | ) |
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◆ getShaderName()
| std::string ResourceManager::getShaderName |
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const Shader * |
shader | ) |
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◆ initialize()
| void ResourceManager::initialize |
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QOpenGLFunctions_4_5_Core * |
funcs | ) |
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◆ loadMesh()
| Mesh * ResourceManager::loadMesh |
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const std::vector< Vertex > & |
verts, |
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const std::vector< unsigned int > & |
idx, |
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const std::string & |
name |
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) |
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◆ loadMeshFromOBJ()
| Mesh * ResourceManager::loadMeshFromOBJ |
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const std::string & |
path, |
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const std::string & |
name |
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) |
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◆ loadPrimitives()
| void ResourceManager::loadPrimitives |
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| ) |
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◆ loadShader()
| Shader * ResourceManager::loadShader |
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const std::string & |
vShaderPath, |
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const std::string & |
fShaderPath, |
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const std::string & |
name |
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) |
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The documentation for this class was generated from the following files: