#include <Scene.h>
Definition at line 11 of file Scene.h.
◆ Scene()
| Scene::Scene |
( |
QOpenGLFunctions_4_5_Core * |
glFuncs | ) |
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◆ ~Scene()
◆ addDrawable()
| void Scene::addDrawable |
( |
IDrawable * |
drawable | ) |
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◆ allocateObjectID()
| uint32_t Scene::allocateObjectID |
( |
| ) |
|
◆ draw()
| void Scene::draw |
( |
const std::optional< std::vector< ObjectSnapshot > > & |
snapshots, |
|
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const std::unordered_set< uint32_t > & |
hoverIDs, |
|
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const std::unordered_set< uint32_t > & |
selectIDs |
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) |
| |
◆ freeObjectID()
| void Scene::freeObjectID |
( |
uint32_t |
objID | ) |
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◆ getCamera()
◆ removeDrawable()
| void Scene::removeDrawable |
( |
IDrawable * |
drawable | ) |
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The documentation for this class was generated from the following files: