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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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#include <atomic>#include <string>#include <utility>#include <glm/glm.hpp>#include <vector>#include <map>#include <mutex>#include <unordered_set>#include "physics/ThermalProperties.h"Go to the source code of this file.
Data Structures | |
| struct | ObjectSnapshot |
| class | Physics::PhysicsBody |
Namespaces | |
| namespace | Physics |
| namespace | Physics::Bounding |
| Bounding volume and collision shape definitions. | |
Enumerations | |
| enum class | BodyLock { LOCK , NOLOCK } |
Functions | |
| constexpr BodyLock | operator! (BodyLock lock) |
| struct ObjectSnapshot |
Definition at line 34 of file PhysicsBody.h.
| Data Fields | ||
|---|---|---|
| PhysicsBody * | body | |
| vec3 | position | |
| float | temperature | |
| float | time | |
| vec3 | velocity | |
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strong |
| Enumerator | |
|---|---|
| LOCK | |
| NOLOCK | |
Definition at line 25 of file PhysicsBody.h.
Definition at line 30 of file PhysicsBody.h.