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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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Bounding volume and collision shape definitions. More...
Data Structures | |
| class | AABB |
| class | BoxCollider |
| struct | ContactInfo |
| Contact point information from collision queries. More... | |
| interface | ICollider |
| Abstract base class for collision volumes in the physics engine. More... | |
Bounding volume and collision shape definitions.
Contains interfaces and data structures for geometric collision primitives used by the physics engine. These bounding volumes are responsible for spatial queries such as point containment, closest point queries, and ray intersections.
All colliders are defined in local space and are typically transformed to world space before collision tests are performed.
| struct Physics::Bounding::ContactInfo |
Contact point information from collision queries.
Represents the geometric details of a collision or proximity query. Used for both collision resolution and visualization.
Definition at line 35 of file ICollider.h.