18 selectedObject = object;
21 auto* body = getBody();
30 std::string forceName = name;
32 bool isReadOnly = (forceName ==
"Gravity" || forceName ==
"Normal");
34 InspectorRow row(QString::fromStdString(forceName),
this);
36 std::function<void(glm::vec3)> setter =
nullptr;
38 setter = [
this, forceName](glm::vec3 v) {
53 rows.push_back(std::move(row));
61 if (!b)
return glm::vec3(0.0f);
73 rows.push_back(std::move(net));