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Physics Simulation & Visualization Tool 0.1
A C++ physics simulation engine with real-time 3D visualization
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Abstract interface for collision detection shapes. More...
Go to the source code of this file.
Data Structures | |
| struct | Physics::Bounding::ContactInfo |
| Contact point information from collision queries. More... | |
| interface | Physics::Bounding::ICollider |
| Abstract base class for collision volumes in the physics engine. More... | |
Namespaces | |
| namespace | Physics::Bounding |
| Bounding volume and collision shape definitions. | |
| namespace | Physics |
Macros | |
| #define | GLM_ENABLE_EXPERIMENTAL |
Abstract interface for collision detection shapes.
Definition in file ICollider.h.
| struct Physics::Bounding::ContactInfo |
Contact point information from collision queries.
Represents the geometric details of a collision or proximity query. Used for both collision resolution and visualization.
Definition at line 35 of file ICollider.h.
| #define GLM_ENABLE_EXPERIMENTAL |
Definition at line 8 of file ICollider.h.